Bayes

Delaunay

Finger

Homography

Membrane

Multi Cam

Pong

Pool

Robot

Skull

Stereo

Wing

Pong 2D/3D

(using C++, OpenGL and OpenCV)
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The aim of this project is to play to a «Pong» using your face.
  1. Face Tracking

    The green and blue points reprensent the tracked points
    This trakcing is using an OpenCV «corner tracker« (based on the Lucas-Kanade method) (green point).
    The blue point is a correlation method which has less accuracy than the first method.

  2. 2D/3D
    The scene can be in 2D or 3D representation, such as :
    2D representation 3D representation
  3. Interface
    Each player can use a webcam or the mouse (manage the racket around X and Y), if a single layer plays versus the computer, he can use both cameras (he manages the motion around X,Y and Z).
    Players can decided of the point of view