Bayes

Delaunay

Finger

Homography

Membrane

Multi Cam

Pong

Pool

Robot

Skull

Stereo

Wing

«Landscape»

(using C and OpenGL)
Return
The aim of this project was,in the first hand, to use the Delaunay Algorithm to compute a mesh from points :

=>
And, in another hand, to a volumic render by differents methods:
Wireframe Z-Buffer Scanline (using Watkins method to compute the empants)
Wireframe Z-Buffer Scanline (using Watkins method to compute the empants)